Dice known to have existed in Roman times include 6 sided cubed dice with pips similar to modern d6, 4 sided dice (numbered 1,3,4,6) made from bones and rectangular in shape, and 20 sided dice having an appearance similar to a modern d20. "One curious dice found in Viking Dublin is a cubic dice, much like most modern dice, but has the curious number combination of 3, 4, 4, 5, 5, 6." (From regia.com)

With regards to the d6 dicing, a player would roll two dice (sometimes three) and the highest total among the players won.

Tali (knucklebones) rules: Summary of rules.

Some notes about these rules are covered here.

The first text describing the nature and the rules of the dice game in medieval Europe was the Codex of King Alfonso (1283). (From here. An English language translation of the text can be found here.

Possible gaming system using "high roll" and "as many on one as on two" for inspiration.

  • Player rolls 2d6 to generate an attribute at character creation.
  • Player records level of mastery for each skill he possesses on a scale of 1-6 with 1 being familiarity and 6 being master.
  • Whenever player attempts and action, the player rolls 3d6 and must not exceed the target number. The target number is the skill mastery level + the player's attribute score.
  • If the player is uncontested in his action, then the action succeeds if the roll was successful.
  • If the player is contested in his action, then the opposing person also rolls as above. The player who rolls the highest without going over the target number succeeds.
  • A critical is achieved when the total on one die is the same as the total on the other two dice. For example, if one die shows a 6 and the other two dice show a 4 and a 2, then a critical was achieved. Criticals apply to both successful and unsuccessful rolls.
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